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Unreal Engine Programming

Finishing

Design - LoadingScreen


Design - GameplayChat



Gameplay Game Mode

Variables - AllPlayerControllers : PlayerController(Object Reference) Array
 Category : GameInfo
 Replication : Replicated

Event OnSwapPlayerControllers


Custom Event - RespawnPlayer
 Replicates : Run on Server
 Reliable : Checked
 Input PlayerController : PlayerController(Object Reference)
 Input PlayerCharacter : Character(Class Reference)

Variables - SpawnPoints : PlayerStart Array
 Category : GameInfo
 Replication : Replicated




Blueprint - Event OnLogout




Gameplay Player Controller

Function - Load Game

Variables - PlayerSettings : PlayerInfo
 Replication : Replicated



Blueprint - Load Player Info



Gameplay Player Controller

Custom Event - PassCharacterInfoToServer
 Replicates : Run on Server
 Reliable : Checked
 Input PlayerSettingsInfo : PlayerInfo

Custom Event - SetupChatWindow
 Replicates : Run on owning Client
 Reliable : Checked

Custom Event - GetChatMessage
 Replicates : Run on Server
 Reliable : Checked
 Input TextToSend : Text

Custom Event - UpdateChat
 Replicates : Run on owning Client
 Reliable : Checked
 Input SenderName : Text
 Input SenderText : Text

Variables SenderText : Text
 Replication : Replicated
Variables SenderName : Text
 Replication : Replicated

Blueprint - Pass CharacterInfo To Server


Blueprint - Setup Chat Window


Blueprint - Get Chat Message


Blueprint - Update Chat


Blueprint - T Press to Type



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