Unreal Engine Programming
Finishing
Design - LoadingScreen
Design - GameplayChat
Gameplay Game Mode
Variables - AllPlayerControllers : PlayerController(Object Reference) Array
Category : GameInfo
Replication : Replicated
Event OnSwapPlayerControllers
Custom Event - RespawnPlayer
Replicates : Run on Server
Reliable : Checked
Input PlayerController : PlayerController(Object Reference)
Input PlayerCharacter : Character(Class Reference)
Variables - SpawnPoints : PlayerStart Array
Category : GameInfo
Replication : Replicated
Blueprint - Event OnLogout
Gameplay Player Controller
Function - Load Game
Variables - PlayerSettings : PlayerInfo
Replication : Replicated
Blueprint - Load Player Info
Gameplay Player Controller
Custom Event - PassCharacterInfoToServer
Replicates : Run on Server
Reliable : Checked
Input PlayerSettingsInfo : PlayerInfo
Custom Event - SetupChatWindow
Replicates : Run on owning Client
Reliable : Checked
Custom Event - GetChatMessage
Replicates : Run on Server
Reliable : Checked
Input TextToSend : Text
Custom Event - UpdateChat
Replicates : Run on owning Client
Reliable : Checked
Input SenderName : Text
Input SenderText : Text
Variables SenderText : Text
Replication : Replicated
Variables SenderName : Text
Replication : Replicated
Blueprint - Pass CharacterInfo To Server
Blueprint - Setup Chat Window
Blueprint - Get Chat Message
Blueprint - Update Chat
Blueprint - T Press to Type