Unreal Engine Programming
Design - Connected Player![]()
Variables - Connected Player NameOfPlayer : Text Category : PlayerInfo Replication : Replicated PlayerAvatar : Texture 2D Category : PlayerInfo Replication : Replicated ImageOfSelectedCharacter : Texture 2D Category : PlayerInfo Replication : Replicated StatusOfPlayer : Text Category : PlayerInfo Replication : Replicated Blueprint Connected Player - Populate Connected Player Widget![]()
Bind Connected Player - Status of PlayerBind Connected Player - Image of Selected Character
Bind Connected Player - Avatar Image
Bind Connected Player - Name of Player
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Bind Connected Player - Image of Selected Character
Bind Connected Player - Avatar Image