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Unreal Engine Programming

Design - Lobby Menu




GameSettings, CharacterSelect : Visivility = Hidden


Lobby GameMode
Variables - AllPlayerControllers : PlayerController(Object Reference)
 Category : ServerSettings
 Replication : Replicated


UI ConnectedPlayer
Variables
PlayersInfo : PlayerInfo
 Instance Editable : Checked
 Expose on Spawn : Checked
 Category : PlayerInfo
 Replication : Replicated

Blueprint LobbyMenu - Setup Server Menu


Blueprint LobbyMenu - Leave Lobby


Blueprint LobbyMenu - Handle Ready


Blueprint LobbyMenu - Clear / Adds Players to the Lobby Player Window


GameSettings
 Custom Event - FillPlayersWindow


Blueprint LobbyMenu - Game Settings Button Click


Blueprint LobbyMenu - Displays the Character Select Window



Function LobbyMenu - Enable Ready Start Button


Bind LobbyMenu - ServerName


Bind LobbyMenu - MapImage 


Bind LobbyMenu - MapName


Bind LobbyMenu - MapTime


Bind LobbyMenu - PlayerDisplay


Bind LobbyMenu - StartSession


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