Unreal Engine Programming
Design - Lobby Menu![]()
GameSettings, CharacterSelect : Visivility = Hidden Lobby GameMode Variables - AllPlayerControllers : PlayerController(Object Reference) Category : ServerSettings Replication : Replicated
UI ConnectedPlayer Variables PlayersInfo : PlayerInfo Instance Editable : Checked Expose on Spawn : Checked Category : PlayerInfo Replication : Replicated
Blueprint LobbyMenu - Setup Server Menu![]()
Blueprint LobbyMenu - Leave Lobby![]()
Blueprint LobbyMenu - Handle Ready![]()
Blueprint LobbyMenu - Clear / Adds Players to the Lobby Player Window![]()
GameSettings Custom Event - FillPlayersWindow
Blueprint LobbyMenu - Game Settings Button Click![]()
Blueprint LobbyMenu - Displays the Character Select Window![]()
Function LobbyMenu - Enable Ready Start Button![]()
Bind LobbyMenu - ServerNameBind LobbyMenu - MapImage
Bind LobbyMenu - MapName
Bind LobbyMenu - MapTime
Bind LobbyMenu - PlayerDisplay
Bind LobbyMenu - StartSession
![]()
GameSettings, CharacterSelect : Visivility = Hidden
Lobby GameMode
Variables - AllPlayerControllers : PlayerController(Object Reference)
Category : ServerSettings
Replication : Replicated
Bind LobbyMenu - MapImage
Bind LobbyMenu - MapName
Bind LobbyMenu - MapTime
Bind LobbyMenu - PlayerDisplay
Bind LobbyMenu - StartSession