Unreal Engine Programming
Design - Lobby Menu
GameSettings, CharacterSelect : Visivility = Hidden
Lobby GameMode
Variables - AllPlayerControllers : PlayerController(Object Reference)
Category : ServerSettings
Replication : Replicated
UI ConnectedPlayer
Variables
PlayersInfo : PlayerInfo
Instance Editable : Checked
Expose on Spawn : Checked
Category : PlayerInfo
Replication : Replicated
Blueprint LobbyMenu - Setup Server Menu
Blueprint LobbyMenu - Leave Lobby
Blueprint LobbyMenu - Handle Ready
Blueprint LobbyMenu - Clear / Adds Players to the Lobby Player Window
GameSettings
Custom Event - FillPlayersWindow
Blueprint LobbyMenu - Game Settings Button Click
Blueprint LobbyMenu - Displays the Character Select Window
Function LobbyMenu - Enable Ready Start Button
Bind LobbyMenu - ServerName
Bind LobbyMenu - MapImage
Bind LobbyMenu - MapName
Bind LobbyMenu - MapTime
Bind LobbyMenu - PlayerDisplay
Bind LobbyMenu - StartSession