Unreal Engine Programming
Design - GameSettings
Variables - GameSettings
DisplayedMap : Texture 2D(Object Reference)
Category : GameSettingsInfo
Replication : Replicated
DisplayedMapTime : Text
Category : GameSettingsInfo
Replication : Replicated
DisplayedMapName : Text
Category : GameSettingsInfo
Replication : Replicated
MapID : Integer
Category : GameSettingsInfo
Replication : Replicated
TimeID : Integer
Category : GameSettingsInfo
Replication : Replicated
Game Settings Blueprint - Event Construct / Setting Default Info
Game Settings Blueprint - Toggle Maps
Game Settings Blueprint - Toggle Map Time
Game Settings Blueprint - Accept / Back
Game Settings Blueprint - Switch Settings / Kick
Game Settings Bind - Displayed MapImage
Game Settings Bind - Displayed MapTime
Game Settings Bind - Displayed MapName
In LobbMenu Design
Size to Content and Anchor set to Center
In Lobby Game Mode
Custom Event - YouHaveBeenKicked
Replicates : Run on Server
Reliable : Checked
Input PlayerID : Integer
Game Settings Blueprint - Fill the Player