Unreal Engine Programming
Design - GameSettings![]()
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Variables - GameSettings DisplayedMap : Texture 2D(Object Reference) Category : GameSettingsInfo Replication : Replicated DisplayedMapTime : Text Category : GameSettingsInfo Replication : Replicated DisplayedMapName : Text Category : GameSettingsInfo Replication : Replicated MapID : Integer Category : GameSettingsInfo Replication : Replicated TimeID : Integer Category : GameSettingsInfo Replication : Replicated
Game Settings Blueprint - Event Construct / Setting Default Info![]()
Game Settings Blueprint - Toggle Maps![]()
Game Settings Blueprint - Toggle Map Time![]()
Game Settings Blueprint - Accept / Back![]()
Game Settings Blueprint - Switch Settings / Kick![]()
Game Settings Bind - Displayed MapImageGame Settings Bind - Displayed MapTime
Game Settings Bind - Displayed MapName
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In LobbMenu Design Size to Content and Anchor set to Center![]()
In Lobby Game Mode Custom Event - YouHaveBeenKicked Replicates : Run on Server Reliable : Checked Input PlayerID : Integer
Game Settings Blueprint - Fill the Player![]()
Game Settings Bind - Displayed MapTime
Game Settings Bind - Displayed MapName