Return to Tech/ue

Unreal Engine Programming

Design - GameSettings





Variables - GameSettings
DisplayedMap : Texture 2D(Object Reference)
 Category : GameSettingsInfo
 Replication : Replicated
DisplayedMapTime : Text
 Category : GameSettingsInfo
 Replication : Replicated
DisplayedMapName : Text
 Category : GameSettingsInfo
 Replication : Replicated
MapID : Integer
 Category : GameSettingsInfo
 Replication : Replicated
TimeID : Integer
 Category : GameSettingsInfo
 Replication : Replicated


Game Settings Blueprint - Event Construct / Setting Default Info


Game Settings Blueprint - Toggle Maps


Game Settings Blueprint - Toggle Map Time


Game Settings Blueprint - Accept / Back


Game Settings Blueprint - Switch Settings / Kick


Game Settings Bind - Displayed MapImage


Game Settings Bind - Displayed MapTime


Game Settings Bind - Displayed MapName


In LobbMenu Design

Size to Content  and Anchor set to Center


In Lobby Game Mode

Custom Event - YouHaveBeenKicked
 Replicates : Run on Server
 Reliable : Checked
Input PlayerID : Integer


Game Settings Blueprint - Fill the Player


Return to Tech/ue